package isoengine.events {
	
	public class GameEventType {
		
		public static var OBJECT_TURN:String = "object_turn";
		public static var OBJECT_MOVE_START:String = "object_move_start";
		public static var OBJECT_MOVE_BLOCKED:String = "object_move_blocked";
		public static var OBJECT_MOVE_FINISH:String = "object_move_finish";
		public static var OBJECT_MOVE_INVALID:String = "object_move_invalid";
		public static var OBJECT_COLLISION:String = "object_collision";
		
		public static var USER_CLICK:String = "user_click";
			
		public function GameEventType(){}
		
	}

}